Glenn Dumoulin

# Glenn Dumoulin ### Gameplay Programmer #### _"I want to become a gameplay programmer because of the variation the job offers and the close involvement with the content and features of the projects."_

Dual RasterizerMade in C++

### This project is a rasterizer that can switch between DirectX and a self-made CPU version. Both rasterizers use the same model data to have seamless transitions. Dual Rasterizer snapshot!
## Hardware Features - Diffuse textures with support for opacity - Different sampler states: - Linear - Point - Anisotropic
## Software Features - Toggle shading mode: - Combined (Specular, normal map and gloss included) - Observed area only - Diffuse only - Specular only - Toggle normal map - Toggle depth buffer visualization - Toggle bounding boxes visualization
## Shared Features - Load and render meshes with diffuse texture - Movable camera - Toggle rasterizer mode (DirectX <--> CPU) - Cycle cull mode: - Back - Front - None
## More about this project